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June 20, 2013 / KingsIsle Entertainment

The Evolution of Bartleby – Part 1

As a principal artist here at Kingsisle Entertainment, it is my job to create a style for all the different worlds we have for Wizard101. From the look of a ninja pig to the feel of the streets of Unicorn Way, it all needs to have the same treatment in order to create the illusion that this is a living, breathing world full of magic and wonder.

In this article series I will focus on how we achieve these magical worlds. We will go from concept, to 3D model, to texturing, to effects and then finally to a game asset that is viewed by millions of Wizards around the world.

Let’s focus on one aspect of Ravenwood – probably the most important aspect: Bartleby, the world tree. He is the source of all magic in Wizard City.

We start with a concept phase, which is a 2d painting of the character or world. This is where we play with a variety of ideas to establish what works and what doesn’t. What look and feeling are we trying to convey with Bartleby? Is he a sad tree? Is he happy to have Wizards running around his roots? Is he a wise tree? We asked several different artists to try their hand at what they thought Bartleby looked like.

Remember, this is a brand new world we had just thought up and had no preconceived notions of what it would feel like. We were playing around with ideas and having fun with it. We didn’t give the artists any rules or restrictions, but only gave them this simple parameter: Bartleby is a tree at the heart of a magical city. This should be represented by a crystal or a globe in the tree itself.

Here are several of those artist’s submissions –

Bartleby01

This first one is decent, but the tree’s face was a bit too human for our tastes. The spirals in the tree are a nice touch, though.

Bartleby02

This next one had a great grandpa feel to him, but he was deemed too cartoony for Bartleby.

Bartleby03

I like the look of this one, but it had a more matronly look to the tree.

Bartleby04

This one was a cool concept and we liked the green beard, but his faraway look was too passive for a wise old tree at the heart of an action-oriented story.

Bartleby05

This tree has a more natural look to him. His face is melded with the tree instead of simply a tree with a face in it. Yes, there is a difference! We did think the buildings in his leaves were a nice touch though.

Bartleby06

This is the one I submitted for this concept art phase. While it didn’t get picked, I think some of the colors and buildings surrounding Bartleby made it into the final Wizard City look you see today in the game. I still like the crooked nose and eyebrows of this one :).

Bartleby07

Now even though this tree didn’t have a face in it, the color scheme and shapes of the buildings around it were chosen to establish the “Wizard City” look.

Bartleby08

This last one is more like it! Look a bit familiar? We enjoyed the hawk nose, the beard integrated into the tree itself, the globe in the eye socket. It seemed to be all there.

Of course, all of these were great concepts. While this last concept was selected we actually incorporated pieces from all of the concepts into what would become the final Bartleby that you see in Wizard City.

In my next article I will discuss the process of translating these concepts into the 3D object that eventually became Bartebly’s game form. Stay tuned!

Jeff Toney
Principal Artist

June 18, 2013 / KingsIsle Entertainment

KingsIsle’s New Blog… and a Confession

I’m thrilled to announce the official launch of KingsIsle’s new blog.  We truly have such a great community with phenomenal fan sites, players and (if you will allow me to gush just a little) excellent community managers.  This blog gives us another means to share our passion with you as well as dive into a broader range of topics.

What can you expect of our blog? For one it’s another fun, playful environment that lets a little more of our creativity shine through outside of our games.  Keep an eye out for insights into the gaming industry and perhaps a little guidance to those who aspire to enter it with us.  We also have some wonderful “Guest Bloggers” lined up, and we certainly want to hear from you on topics you would like us to further explore.  Perhaps most importantly, we want to give you a more intimate view of what we do here at KingsIsle and exactly why we are so passionate about what we do.

Okay, you know about the goals of the new blog… so what is my confession?   It is simply this – I love what I do.  No, really! I believe it is one of the things that set us apart as a company, because I’m convinced this feeling runs across every employee here at KingsIsle.

We work hard, but we certainly love gaming!

We work hard, but we certainly love gaming!

Sure, some days and activities are still “work” but never once have I lost my appreciation for how lucky I am to do what I do and to be a part of the KingsIsle community.  Bluntly stated, I am proud of what we all do here.   I’m even more proud to be a part of this this great community of Wizards and Pirates and more that you have created with us.

As I sit writing this first blog entry I actually have tears streaming down my face.  Just five minutes before I started writing this post I received a call from the Make-A-Wish foundation.  There is a 10-year old boy whose wish is to come visit our studio because he is such a fan of Pirate101.  How amazing to be a part of something that has such a positive impact.   Please accept my sincere gratitude for partnering with us to make something truly great.  Thank you for making our jobs so rewarding!

Fred Howard
Vice President of Marketing